Maverick Render Blog

Insights, tutorials, and updates from the world of 3D jewelry visualization

51 Posts
Black Friday 2025
Víctor Loba
Víctor Loba

Black Friday 2025

25% off Black Friday promotion plus a sneak peek at Programming Nodes and Hair/Fur.

Promotion Sale Roadmap
Infrastructure Upgrade
Chema Guerra
Chema Guerra

Infrastructure Upgrade

We've migrated our entire infra to modern cloud platforms with global CDN distribution.

Infrastructure Performance Global Accessibility
2025.1 Release
Chema Guerra
Chema Guerra

2025.1 Release

Keyframe easing, 11-language support, RTX 50 Series GPUs, revamped move tool, and new documentation site.

Release Update
Happy New 2025
Víctor Loba
Víctor Loba

Happy New 2025

Version 2024.5 improves USD/FBX/GLB animation import, plus extended licenses for late 2023 customers.

Holiday Announcement
Merry Christmas 2025
Víctor Loba
Víctor Loba

Merry Christmas 2025

Version 2024.4 adds deformation animation, USD support, and skeletal/cloth animation import capabilities.

Holiday Announcement
ANIMATION: New videos + BF
Víctor Loba
Víctor Loba

ANIMATION: New videos + BF

Version 2024.3 with smoother timeline, Explode Motion Controller tutorial, and Black Friday last call.

Animation Tutorial
Animation: Frontplate & more
Chema Guerra
Chema Guerra

Animation: Frontplate & more

Frontplate Motion Controller adds branding, fades, and watermarks directly in Maverick without external editors.

Animation Features Tutorial
Black Friday 2024
Víctor Loba
Víctor Loba

Black Friday 2024

25% off Black Friday promotion coincides with Animation Release 2024.1 for Studio and Indie.

Promotion Sale
Animation is here!
Chema Guerra
Chema Guerra

Animation is here!

Long-awaited animation release: Motion Controllers, keyframing, motion blur, and timeline-based video editing.

Release Animation Features
What's next?
Víctor Loba
Víctor Loba

What's next?

Development update: full-fledged animation system and hair/fur capabilities coming in 2023.

Roadmap Announcement
Merry Christmas 2022
Víctor Loba
Víctor Loba

Merry Christmas 2022

Holiday greetings with procedurally created Christmas hexagonal world showcasing Scatter Pattern feature.

Holiday Announcement
Scatter pattern
Chema Guerra
Chema Guerra

Scatter pattern

UV-aligned scatter patterns: create regular grids, map-driven distributions, and procedural geometry arrays.

Features Workflow
Black Friday 2022
Víctor Loba
Víctor Loba

Black Friday 2022

Black Friday promotion: special discounts on all Maverick Studio and Indie licenses through November.

Promotion Sale
Multiclone
Chema Guerra
Chema Guerra

Multiclone

Real-time instanced arrays in linear/polar lattices: showcase multiple products with zero GPU memory.

Features Workflow
Micro-Patch Displacement
Chema Guerra
Chema Guerra

Micro-Patch Displacement

Revolutionary ray-tracing system: virtually unlimited displacement detail with zero memory and instant warm-up.

Features Materials Rendering
LUTs
Chema Guerra
Chema Guerra

LUTs

Adobe .CUBE LUT support for color grading, plus canvas overlay and floor-plane composition guides.

Features Post-Processing
Clone
Chema Guerra
Chema Guerra

Clone

Full-fledged cloning system with dependency control, explode, make-unique, and multi-clone arrays.

Features Workflow
Merge & Rhino Bridge
Chema Guerra
Chema Guerra

Merge & Rhino Bridge

Enhanced Rhino bridge with 1:1 sync, improved merge with conflict resolution, and progressive model updates.

Integration Workflow
Scatter
Chema Guerra
Chema Guerra

Scatter

New scatter system enables massive populations with minimal memory footprint using GPU instancing.

Features Workflow
New Shadow Catcher
Chema Guerra
Chema Guerra

New Shadow Catcher

Re-engineered Shadow Catcher: perfect alpha-embedded shadows and reflections while keeping backgrounds unaffected.

Features Compositing
Stickers
Chema Guerra
Chema Guerra

Stickers

Powerful stickers system: place decals, override materials, create engravings, and use SBSAR for editable text.

Features Materials
Version 2021.2
Víctor Loba
Víctor Loba

Version 2021.2

RTX support, trace sets, parametric lightbox, and massive 20x performance boost in curvature/round edges.

Release Update
Trace Sets
Chema Guerra
Chema Guerra

Trace Sets

Control object and light interactions: exclude reflections, hide geometry, isolate illumination selectively.

Features Rendering
RTX
Chema Guerra
Chema Guerra

RTX

RTX acceleration delivers up to 10x faster renders on NVIDIA 20 and 30 Series GPUs.

Hardware Performance GPU
Ambience Composer
Chema Guerra
Chema Guerra

Ambience Composer

Interactive panoramic light placement tool: orbit lights around your subject and save custom ambiences.

Features Lighting Workflow
Merry Christmas 2020
Víctor Loba
Víctor Loba

Merry Christmas 2020

Season's greetings with 15 new releases in 2020 and a special holiday discount promotion.

Holiday Announcement
Python scripting
Chema Guerra
Chema Guerra

Python scripting

Python 3.9 scripting unlocks automation and custom workflows, with pre-made batch rendering scripts.

Scripting Workflow Automation
Rhino-to-Maverick Bridge Plug-In
Chema Guerra
Chema Guerra

Rhino-to-Maverick Bridge Plug-In

One-click sync between Rhinoceros and Maverick Studio: send, update, and preserve your workflow.

Integration Workflow
Render sets... UPGRADED!
Chema Guerra
Chema Guerra

Render sets... UPGRADED!

Render sets now work with turntables and output embedded shadows/reflections in PNG/TIF files.

Features Workflow Rendering
Maverick Benchmark
Chema Guerra
Chema Guerra

Maverick Benchmark

Free benchmarking tool to stress-test NVIDIA CUDA GPUs with full-GI path-tracing and AI denoising.

Benchmark Performance
Render Sets and .PSD support
Chema Guerra
Chema Guerra

Render Sets and .PSD support

Advanced compositing: detach backdrop, shadows, and reflections into organized Photoshop layers automatically.

Features Workflow Rendering
New IPR and Render panel
Chema Guerra
Chema Guerra

New IPR and Render panel

Streamlined IPR workflow, DOF previsualization, Blow-Up tool, and built-in MP4/MOV turntable encoding.

Features UI
Support for Substance SBSAR
Chema Guerra
Chema Guerra

Support for Substance SBSAR

Native SBSAR support: dynamically tweak Substance materials in real-time, no pre-baking required.

Integration Materials
Material displacement
Chema Guerra
Chema Guerra

Material displacement

Displacement is now a material property, with bump/normal maps working seamlessly on top.

Features Materials Rendering
UV editing in Maverick
Chema Guerra
Chema Guerra

UV editing in Maverick

Create and edit UVs within Maverick: triplanar mapping, real world units, and seamless material projection.

Features Workflow
Surface Mode (Move Tool)
Chema Guerra
Chema Guerra

Surface Mode (Move Tool)

Drag objects across surfaces automatically: intuitive placement with automatic pivot anchoring.

Features Workflow
New sample scenes
Víctor Loba
Víctor Loba

New sample scenes

15 new eye-candy sample scenes showcasing jewelry, automotive, product viz, and character rendering.

Resources Tutorial
New procedural maps
Chema Guerra
Chema Guerra

New procedural maps

Flakes, scratches, dots, grooves, and brushed patterns: infinitely tileable procedural maps with infinite detail.

Features Materials
Improved noise distribution
Chema Guerra
Chema Guerra

Improved noise distribution

Revamped RNG system with blue noise properties delivers faster convergence and more pleasing renders.

Features Rendering
Batch Rendering with RenderWarrior
Chema Guerra
Chema Guerra

Batch Rendering with RenderWarrior

Command-line tool for automated batch rendering of scenes, cameras, and turntables in Maverick Studio.

Workflow Rendering CLI
Masks for compositing
Chema Guerra
Chema Guerra

Masks for compositing

Generate Object ID and Material ID masks for precise post-processing control in Photoshop.

Features Compositing
Shadow Catcher
Chema Guerra
Chema Guerra

Shadow Catcher

Capture shadows on surfaces for seamless compositing, with selective light control for flat backgrounds.

Features Compositing
Displacement from ZBrush
Chema Guerra
Chema Guerra

Displacement from ZBrush

Full support for 32-bit floating point displacement, negative heights, and ZBrush multi-map workflows.

Features Materials Rendering
Displacement autobump
Chema Guerra
Chema Guerra

Displacement autobump

Automatic fine detail preservation in displacement: incredible quality with minimal memory footprint.

Features Materials Rendering
Help me choose: Studio or Indie?
Víctor Loba
Víctor Loba

Help me choose: Studio or Indie?

Comprehensive comparison: Studio for CAD/product viz professionals, Indie for creative 3D artists.

Guide Pricing
Gradient lights
Chema Guerra
Chema Guerra

Gradient lights

Ultra-flexible procedural studio lights with 100+ presets for professional product illumination.

Features Lighting
Stronger scene importers
Chema Guerra
Chema Guerra

Stronger scene importers

Major upgrade: new file formats, improved Substance/ZBrush workflows, and Sketchfab importer for Studio and Indie.

Integration Workflow
New importer for Sketchfab models
Chema Guerra
Chema Guerra

New importer for Sketchfab models

One-click workflow to import Sketchfab GLTF models with PBR-compliant maps directly into Maverick.

Integration Workflow
Better connection with ZBrush
Chema Guerra
Chema Guerra

Better connection with ZBrush

ZBrush importer now supports Polypaint workflows plus multi-map exports across all file formats.

Integration Workflow
Connection with Substance Painter
Chema Guerra
Chema Guerra

Connection with Substance Painter

Enhanced Substance Painter importer with fixes for name collisions, unicode support, and renamed texture sets.

Integration Workflow
Lens Effects
Chema Guerra
Chema Guerra

Lens Effects

Real-time, physically-correct lens effects: bloom, glare, chromatic aberration, and vignetting for stunning renders.

Features Rendering Post-Processing

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